teamunimod (
teamunimod) wrote in
teamuni2016-02-27 11:30 am
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Entry tags:
MATCH SCORING SYSTEM
Since we are about to have our 1st All Japan Tournament, I thought it would be a good idea to give members information about how matches are drawn and scored. They are different between sports, but the principle is the same: God of Random decides!
Besides interaction, the teams are limited per university to allow both loss and win while still having your muse doing well or badly, at your own discretion. Just because your team lost doesn't mean you muse didn't play their best if that is not what you want. Yet, having playable characters in your team earns them special points or handicaps to make results more realistic.
NPC and playable teams without any character being played can still win. The reason being that Toyama is one prefecture out of 47, it would be very unrealistic and rather silly if only these 8 universities could win best 8 all the time when there are around 780 universities in the country.
Now, for details:
TENNIS & BASEBALL
It runs on a best of 5 basis. A sequence of 5 numbers (1 or 2) is drawn for each match using random.org. The team shown on top in the brackets (in the tournament website that is always posted) is '1' the team to show below is '2'. The first to get 3 out of five wins. In the result, it will be should 1-0.
Handicap:
If a team has a playable character, it automatically has an advantage over a team without any (NPC or otherwise). If in the random draw the result is against them, each player has one extra draw as handicap. If both teams have the same number of players and no special player (see below) then the 1st draw is final.
Special Players with 3 draws: Yukimura, Echizen
Special Players with 2 draws: Sanada, Atobe, Tezuka, Shiraishi, Chitose, Fuji, Yuushi, some highs schoolers.
These are examples, will add/change as if people aren't happy.
Example: TOGEI vs HOSEI
1st Draw: 1 2 2 1 2
Hosei is the winner without the handicap, but:
Yukimura + Yuuji = 4
Atobe + Tezuka (coach +1) = 3
Togei has a balance of 1 draw. If Togei does not win the 1st draw, then there is another. If they still don't win, the Hosei is the winner. If Togei wins the 2nd draw, they then they are the winner.
In this way, NPC and teams with no players can still win against the odds and add to the history of the schools and tournaments.
VOLLEYBALL
The same as the above. However, each volleyball player only counts as one, with exceptions:
Hinata + Kageyama = 3 draws between them
The results for Volleyball are show as the result of best of 5 sets. Winning set showing '1' is the brackets.
SWIMMING & CYCLING
There two sports run on point basis. Their names are put in a random sequence from 1 to 16.
1st = 10 points
2nd = 8 points
3rd = 7 points
4th = 6 points
5th = 5 points
6th to 8th = 2 points
9th to 16th = disqualified (swimming) or 0 (cycling)
Another draw is taken and points are counted again. For swimming only 8 teams, cycling, 16. Points are added and the result for swimming is given after adding 3 points for each playable swimmer.
Another draw is taken for cycling with the 16 teams. Points are added and 3 points are granted to each cyclist.
BASKETBALL
This is on score basis with several rules and handicaps. For for qualifiers, round robin, Best 16 of any tournament or practice matches, two numbers are generated for each match between 70 - 110. For semis and finals, between 80 - 120. The 1st number represent the team on top (in the brackets) and the 2nd, the team below. The winning team is the one with the highest score.
Handicap:
GoM (Akashi, Murasakibara, Aomine, Kise, Midorima, Kuroko), Kagami = 3 points added to final score.
Uncrowded Kings (Kiyoshi, Hanamiya, Kotaro, Reo, Ekichi) = 2 points added to the final score
All others = 1 point
Rules:
1. No team with a GoM player can lose with a difference of 15+ points before added points. If the scores show that difference, there is another draw until the difference is less than 15 or the GoM team wins. If both teams have an GoM the rule stands. The 1st team to win with a difference of less than 15 is the winner.
2. No team with 2 or more GoM can lose with a difference of bigger than 10 points before added. Same as above, but a GoM team playing against a 2 GoM team, the former cannot win with a difference larger than 10, while the latter can't win with a difference of 15+.
For rule 1 and 2, if the score is 89 - 87 to the non GoM team, then the GoM still had +3, adding up to 90, so they win.
3. No NPC team can win with a difference of 15+ over a team with U.K. player.
4. GoM team can only win over U.K. team with a difference of less than 20 points.
DRAWS
This is the order of play, how teams are paired to play.
Practice matches: 100% Random
InterDai: 100% Random
Prefectural/Regionals: Each payable team is matched wit an NPC for the 1st round. 1st winner qualifies for nationals
Chubu: Payable teams + 16 NPC enter a triangle qualifier block chosen 100% randomly. All playable teams go through to Best 16, some NPCs are disqualified. What team each plays in the best 16 will depend on whether they won or came in 2nd in their qualifier block.
All Japan: Only 2 or 3 teams from Chubu are allowed in the Nationals depending on Prefectural and Chubu tournaments. There are 8 reasons in Japan making a total of 16 teams. Only or 3 are playable and will be set so they do not meet before semi-finals (if 3) or finals (if 2). NPC teams may still win All Japan.
Nationals: Similar to above, however, only some playable schools will qualify, so the tournament will starts with either best 16 or quarter finals. It has not yet been decided. It's not guarantee that a playable team will win nationals, but at least one will get to the final match.
Any questions, don't hesitate to ask.
Besides interaction, the teams are limited per university to allow both loss and win while still having your muse doing well or badly, at your own discretion. Just because your team lost doesn't mean you muse didn't play their best if that is not what you want. Yet, having playable characters in your team earns them special points or handicaps to make results more realistic.
NPC and playable teams without any character being played can still win. The reason being that Toyama is one prefecture out of 47, it would be very unrealistic and rather silly if only these 8 universities could win best 8 all the time when there are around 780 universities in the country.
Now, for details:
TENNIS & BASEBALL
It runs on a best of 5 basis. A sequence of 5 numbers (1 or 2) is drawn for each match using random.org. The team shown on top in the brackets (in the tournament website that is always posted) is '1' the team to show below is '2'. The first to get 3 out of five wins. In the result, it will be should 1-0.
Handicap:
If a team has a playable character, it automatically has an advantage over a team without any (NPC or otherwise). If in the random draw the result is against them, each player has one extra draw as handicap. If both teams have the same number of players and no special player (see below) then the 1st draw is final.
Special Players with 3 draws: Yukimura, Echizen
Special Players with 2 draws: Sanada, Atobe, Tezuka, Shiraishi, Chitose, Fuji, Yuushi, some highs schoolers.
These are examples, will add/change as if people aren't happy.
Example: TOGEI vs HOSEI
1st Draw: 1 2 2 1 2
Hosei is the winner without the handicap, but:
Yukimura + Yuuji = 4
Atobe + Tezuka (coach +1) = 3
Togei has a balance of 1 draw. If Togei does not win the 1st draw, then there is another. If they still don't win, the Hosei is the winner. If Togei wins the 2nd draw, they then they are the winner.
In this way, NPC and teams with no players can still win against the odds and add to the history of the schools and tournaments.
VOLLEYBALL
The same as the above. However, each volleyball player only counts as one, with exceptions:
Hinata + Kageyama = 3 draws between them
The results for Volleyball are show as the result of best of 5 sets. Winning set showing '1' is the brackets.
SWIMMING & CYCLING
There two sports run on point basis. Their names are put in a random sequence from 1 to 16.
1st = 10 points
2nd = 8 points
3rd = 7 points
4th = 6 points
5th = 5 points
6th to 8th = 2 points
9th to 16th = disqualified (swimming) or 0 (cycling)
Another draw is taken and points are counted again. For swimming only 8 teams, cycling, 16. Points are added and the result for swimming is given after adding 3 points for each playable swimmer.
Another draw is taken for cycling with the 16 teams. Points are added and 3 points are granted to each cyclist.
BASKETBALL
This is on score basis with several rules and handicaps. For for qualifiers, round robin, Best 16 of any tournament or practice matches, two numbers are generated for each match between 70 - 110. For semis and finals, between 80 - 120. The 1st number represent the team on top (in the brackets) and the 2nd, the team below. The winning team is the one with the highest score.
Handicap:
GoM (Akashi, Murasakibara, Aomine, Kise, Midorima, Kuroko), Kagami = 3 points added to final score.
Uncrowded Kings (Kiyoshi, Hanamiya, Kotaro, Reo, Ekichi) = 2 points added to the final score
All others = 1 point
Rules:
1. No team with a GoM player can lose with a difference of 15+ points before added points. If the scores show that difference, there is another draw until the difference is less than 15 or the GoM team wins. If both teams have an GoM the rule stands. The 1st team to win with a difference of less than 15 is the winner.
2. No team with 2 or more GoM can lose with a difference of bigger than 10 points before added. Same as above, but a GoM team playing against a 2 GoM team, the former cannot win with a difference larger than 10, while the latter can't win with a difference of 15+.
For rule 1 and 2, if the score is 89 - 87 to the non GoM team, then the GoM still had +3, adding up to 90, so they win.
3. No NPC team can win with a difference of 15+ over a team with U.K. player.
4. GoM team can only win over U.K. team with a difference of less than 20 points.
DRAWS
This is the order of play, how teams are paired to play.
Practice matches: 100% Random
InterDai: 100% Random
Prefectural/Regionals: Each payable team is matched wit an NPC for the 1st round. 1st winner qualifies for nationals
Chubu: Payable teams + 16 NPC enter a triangle qualifier block chosen 100% randomly. All playable teams go through to Best 16, some NPCs are disqualified. What team each plays in the best 16 will depend on whether they won or came in 2nd in their qualifier block.
All Japan: Only 2 or 3 teams from Chubu are allowed in the Nationals depending on Prefectural and Chubu tournaments. There are 8 reasons in Japan making a total of 16 teams. Only or 3 are playable and will be set so they do not meet before semi-finals (if 3) or finals (if 2). NPC teams may still win All Japan.
Nationals: Similar to above, however, only some playable schools will qualify, so the tournament will starts with either best 16 or quarter finals. It has not yet been decided. It's not guarantee that a playable team will win nationals, but at least one will get to the final match.
Any questions, don't hesitate to ask.
no subject
Jimmies deserve 3 pointsno subject
I'll look into the list.
3 points, - 2 for being unremarkable on their own. Horio gets - whatever amount of years he has been practicing tennisno subject
Keigo Atobe
Seiichi Yukimura
Kuranosuke Shiraishi
Genichiro Sanada
Jin Akutsu
Kintarō Tōyama
Marui Bunta
Shusuke Fuji
Masaharu Niō
Ishida Gin
Shuichiro Oishi
Eishirou Kite
Kirihara Akaya
Ryoma Echizen
There's the list for you of Middle Schooler representatives.
+5 if they play together and they bore their opponents with their Jimmying skillsno subject
lets just have them wil all tournaments by default, even if they are not in the same schoolno subject
nah, they only shine truly when they are together. By themselves, their brilliance is hidden by buckets on top of their flashlights...no subject
how sad ;_; ... maybe one day they will be together again and rule the world